{"id":2,"date":"2014-02-03T03:20:12","date_gmt":"2014-02-03T03:20:12","guid":{"rendered":"http:\/\/www.ashami.com\/rpg2\/?page_id=2"},"modified":"2024-08-10T01:48:49","modified_gmt":"2024-08-10T01:48:49","slug":"home","status":"publish","type":"page","link":"https:\/\/www.ashami.com\/rpg\/","title":{"rendered":"Personality Part 1"},"content":{"rendered":"<h2>Greetings and welcome to Ash\u2019s Guide<br \/>\nto RPG Personality &amp; Background<\/h2>\n<p>In my experience, what makes role playing games so fun is the role playing! Yes, high pitched battles are a blast, but can get stale when that&#8217;s the meat of the experience. Developing and running a character that, over time, really comes to life makes gaming rewarding because eventually you get to know and care about this creation that is, ultimately, an extension of yourself. And so, this guide was developed for gamers like myself who\u00a0enjoy playing complex characters with a unique personality and background.<\/p>\n<p>This guide is designed to be modular, meaning you should only use the sections you need when you need them. You certainly don&#8217;t need to fill out every item, especially in the beginning when you just want to get your character up and running.<\/p>\n<p>Let me repeat:\u00a0The Guide does not require that every variable be assigned.\u00a0You can start off with only one or two variables in the beginning and add more as you get to know your character or as questions arise. Of course, you are welcome to start off with a complete personality and background profile; it&#8217;s entirely up to you. Either way, I hope you find The Guide useful for enriching your gaming experience.<\/p>\n<h2>Personality (Part 1)<\/h2>\n<p>When we talk about personality in a gaming context, what we want to know are things like a character&#8217;s motivations, emotional states, worldview, and how they behave in various situations. Alignment often doesn&#8217;t go far enough in answering these questions. Richness in a campaign often comes in the form of small details, quirky events, and surprising action, all of which are more possible when the characters (including the NPCs) have personality elements that make for non-general play. <\/p>\n<p>For instance, a rogue can certainly be played to pickpocket everyone indiscriminately, but it is more interesting if she, say, also loves to read and goes out of her way to steal books. It is this kind of insight about what makes a character tick that allows for really fun and engaging adventures.<\/p>\n<p>The percentages in this Guide are for random profiles, which might be interesting for NPC development. For player characters, gamers are encouraged to pick and choose the traits as they see fit.<\/p>\n<h3>Step 1: Primary Motivators<\/h3>\n<p>In the broadest sense, the Primary Motivator is the underlying engine of your character&#8217;s life. It is the foundational theme of one&#8217;s worldview and, at a deep level, is what ultimately drives them to action. While any given act might be tactically pragmatic in service to short-term goals, the PM is there in the background influencing aims and behaviors.<\/p>\n<p>A single Primary Motivator is entirely sufficient and even if you want more, it is recommended to begin only with one. If you are inspired to have multiple Motivators, I suggest you still choose one that is primary with others that are secondary. This isn&#8217;t presented as a rule, it&#8217;s just experience\u2014the more PMs you have, the less meaningful they become in your gaming. In general, I&#8217;ve found it more interesting and playable to go deeper with one motivator rather than broader with more PMs. <\/p>\n<style type=\"text\/css\">\n.tg {border-collapse:collapse;border-spacing:0;border-color:#aaa;border-width:1px;border-style:solid;font-size:13px;font-family:Helvetica, Tahoma, Geneva, sans-serif; width:1%;\nwhite-space:nowrap;}\n.tg td{padding:2px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;border-color:#aaa;color:#333;background-color:#fff;}\n.tg th{font-weight:normal;padding:4px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;border-color:#aaa;color:#fff;background-color:#b3babb;}\n.tg .tg-2g6y{background-color:#dbe1e2;!important;}\n.tg .tg-header{font-weight:bold; !important;}\n.tg .tg-uo29{background-color:#dbe1e2;font-weight:bold; !important;}\n.tg .tg-7ser{ !important;}\n.tg .tg-v3hg{font-weight:bold;!important;}\n<\/style>\n<table class=\"tg\">\n<tr>\n<th class=\"tg-header\" colspan=\"3\">PRIMARY MOTIVATORS<\/th>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">1-3%<\/td>\n<td class=\"tg-uo29\">Achievement<\/td>\n<td class=\"tg-2g6y\">To overcome obstacles and succeed; to become the best<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">4-6%<\/td>\n<td class=\"tg-v3hg\">Acquisition<\/td>\n<td class=\"tg-7ser\">To obtain possessions\/wealth<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">7-9%<\/td>\n<td class=\"tg-uo29\">Adoration<\/td>\n<td class=\"tg-2g6y\">To be cherished, admired, and wanted by others<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">10-12%<\/td>\n<td class=\"tg-v3hg\">Balance\/Peace<\/td>\n<td class=\"tg-7ser\">To bring all things into harmony and equilibrium<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">13-15%<\/td>\n<td class=\"tg-uo29\">Beneficence<\/td>\n<td class=\"tg-2g6y\">To protect the helpless, heal the sick, feed the hungry, etc.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">16-18%<\/td>\n<td class=\"tg-v3hg\">Chaos<\/td>\n<td class=\"tg-7ser\">To disrupt, to cause confusion and discord<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">19-21%<\/td>\n<td class=\"tg-uo29\">Competition<\/td>\n<td class=\"tg-2g6y\">To seek out or create rule-based win\/lose scenarios; to defeat others in contests<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">22-24%<\/td>\n<td class=\"tg-v3hg\">Conflict<\/td>\n<td class=\"tg-7ser\">To seek out or create rivalry, fighting, or animosity<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">25-27%<\/td>\n<td class=\"tg-uo29\">Conquest<\/td>\n<td class=\"tg-2g6y\">To conquer other peoples, to bring them into one&#8217;s own culture\/rule<\/td>\n<\/tr>\n<tr>\n<tr>\n<td class=\"tg-7ser\">28-30%<\/td>\n<td class=\"tg-v3hg\">Corruption<\/td>\n<td class=\"tg-7ser\">To despoil, ruin, humiliate, or make depraved<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">31-33%<\/td>\n<td class=\"tg-uo29\">Creation<\/td>\n<td class=\"tg-2g6y\">To build or make new, such as art, culture, invention, design,etc.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">34-36%<\/td>\n<td class=\"tg-v3hg\">Destruction<\/td>\n<td class=\"tg-7ser\">To annihilate, exterminate, and unmake<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">37-39%<\/td>\n<td class=\"tg-uo29\">Discovery\/Adventure<\/td>\n<td class=\"tg-2g6y\">To explore, uncover mysteries, and pioneer<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">40-42%<\/td>\n<td class=\"tg-v3hg\">Domesticity<\/td>\n<td class=\"tg-7ser\">To get married, have children, and live a family life<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">43-45%<\/td>\n<td class=\"tg-uo29\">Education<\/td>\n<td class=\"tg-2g6y\">To provide information, teach, enlighten, or train<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">46-48%<\/td>\n<td class=\"tg-v3hg\">Entertainment<\/td>\n<td class=\"tg-7ser\">To entertain, amuse, and delight others<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">49-51%<\/td>\n<td class=\"tg-uo29\">Enslavement<\/td>\n<td class=\"tg-2g6y\">To force others into servitude<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">52-54%<\/td>\n<td class=\"tg-v3hg\">Hedonism<\/td>\n<td class=\"tg-7ser\">To enjoy all things sensuous<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">55-57%<\/td>\n<td class=\"tg-uo29\">Heroism<\/td>\n<td class=\"tg-2g6y\">To find valor and honor through battle or self-sacrifice<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">58-61%<\/td>\n<td class=\"tg-v3hg\">Liberation<\/td>\n<td class=\"tg-7ser\">To free the self and\/or others from perceived captivity or enslavement<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">62-64%<\/td>\n<td class=\"tg-uo29\">Love<\/td>\n<td class=\"tg-2g6y\">To experience\/share affection and emotional commitment, whether romantic or platonic<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">65-67%<\/td>\n<td class=\"tg-v3hg\">Nobility\/Honor<\/td>\n<td class=\"tg-7ser\">To exalt ideals such as generosity, honesty, bravery, and courtliness<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">68-70%<\/td>\n<td class=\"tg-uo29\">Order<\/td>\n<td class=\"tg-2g6y\">To arrange, organize, and reduce chaos<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">71-73%<\/td>\n<td class=\"tg-v3hg\">Play<\/td>\n<td class=\"tg-7ser\">To have fun, to enjoy life<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">74-76%<\/td>\n<td class=\"tg-uo29\">Power<\/td>\n<td class=\"tg-2g6y\">To control and lead others<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">77-79%<\/td>\n<td class=\"tg-v3hg\">Proselytization<\/td>\n<td class=\"tg-7ser\">To spread a belief system; indoctrinate others<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">80-82%<\/td>\n<td class=\"tg-uo29\">Purity<\/td>\n<td class=\"tg-2g6y\">To achieve a state of moral or spiritual perfection, of self and\/or others<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">83-85%<\/td>\n<td class=\"tg-v3hg\">Rebellion<\/td>\n<td class=\"tg-7ser\">To fight against power structures; to undermine authority<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">86-88%<\/td>\n<td class=\"tg-uo29\">Recognition<\/td>\n<td class=\"tg-2g6y\">To gain approval, social status, or fame<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">89-91%<\/td>\n<td class=\"tg-v3hg\">Service<\/td>\n<td class=\"tg-7ser\">To follow a person, government, order, religion, etc.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">92-94%<\/td>\n<td class=\"tg-uo29\">Torment<\/td>\n<td class=\"tg-2g6y\">To inflict pain and suffering, on others and\/or the self<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-7ser\">95-97%<\/td>\n<td class=\"tg-v3hg\">Understanding<\/td>\n<td class=\"tg-7ser\">To seek knowledge or wisdom (spiritual, scientific, magical, etc)<\/td>\n<\/tr>\n<tr>\n<td class=\"tg-2g6y\">98-100%<\/td>\n<td class=\"tg-uo29\">Vice<\/td>\n<td class=\"tg-2g6y\">To enable or engage in self-destructive behavior<\/td>\n<\/tr>\n<\/table>\n<p>You are certainly not limited to the choices above\u2014but if you create your own Motivator, be sure to make it <em>generalizable<\/em> and <em>thematic<\/em>. You don&#8217;t want a PM that is actually a Quest or a Hobby. For instance, <em>Competition<\/em> is something that can motivate a character in many situations and across the lifetime, but <em>Revenge<\/em> doesn&#8217;t work well because it&#8217;s more of a Quest. But if one does want revenge, the flavor of it will be influenced by the PM\u2014you can imagine how it might manifest differently if the character&#8217;s PM is <em>Beneficence, Destruction, Liberation,<\/em> or <em>Torment<\/em>. <\/p>\n<p>You can also choose a narrower version of the listed options. For example, <em>Invention<\/em> rather than the more general <em>Creation<\/em>, or try <em>Popularity<\/em> rather than <em>Recognition<\/em>. Just be careful not to make it <em>too<\/em> narrow. And if you do pick a narrow Motivator, you are encouraged to pick at least one other PM, just to keep your character from a too-restricted range of action.<\/p>\n<h3>Step 2: Emotion and Core Traits<\/h3>\n<p>Now we start to fill in some details about what your character is like. We want to know how they feel and think, ultimately so we can determine how they will behave. <\/p>\n<h4>Emotional Disposition and Moodiness<\/h4>\n<p>We begin with the Emotional Disposition and Moodiness. The ED describes the general emotional set or &#8220;resting state&#8221; of the character. This doesn&#8217;t mean that the character is <em>limited<\/em> to the ED, it just informs you of the emotion the character is most likely to be experiencing at any given time. This trait can be used to help you determine how your character is likely to emotionally respond to a situation, as well as how they appear to others. For instance, a primarily joyous person will act and speak differently than one who tends towards anxiety or contempt. Finally, don&#8217;t make the mistake of correlating the ED with alignment\u2014it is possible to be joyfully evil and angrily good. <\/p>\n<p>Moodiness describes how easily one feels strong emotion. It&#8217;s basically the level of emotional stability. <em>Labile<\/em> describes being quick to experience strong emotions and <em>Phlegmatic<\/em> describes being emotionally steady and low-key. <\/p>\n<style type=\"text\/css\">\n.tg2 {border-collapse:collapse;border-spacing:0;border-color:#666;font-size:13px;width:1%;\nwhite-space:nowrap;}\n.tg2 td{font-family: Helvetica, sans-serif;padding:2px 5px;border-style:solid;border-width:1px;overflow:hidden;word-break:normal;border-color:#aaa;color:#333;background-color:#fff;}\n.tg2 th{font-family:Helvetica, sans-serif;font-weight:normal;padding:2px 5px;border-style:solid;border-width:1px;overflow:hidden;word-break:normal;border-color:#aaa;color:#fff;}\n.tg2 .tg2-z7ax{background-color:#dbe1e2;}\n.tg2 .tg2-k6pi{}\n.tg2 .tg2-cyy4{font-weight:bold;background-color:#b3babb}\n.tg2 .tg2-t83g{background-color:#dbe1e2;font-weight:bold;}\n.tg2 .tg2-3sk9{font-weight:bold;}\n.tg2 .tg2-eu8g{background-color:#ffffff;}\n<\/style>\n<table class=\"tg2\">\n<tr>\n<th class=\"tg2-cyy4\" colspan=\"4\">EMOTIONAL DISPOSITION<\/th>\n<\/tr>\n<tr>\n<td class=\"tg2-z7ax\">1-10%<\/td>\n<td class=\"tg2-t83g\">Joyful<\/td>\n<td class=\"tg2-z7ax\">51-60<\/td>\n<td class=\"tg2-t83g\">Angry<\/td>\n<\/tr>\n<tr>\n<td class=\"tg2-k6pi\">11-20<\/td>\n<td class=\"tg2-3sk9\">Anxious<\/td>\n<td class=\"tg2-k6pi\">61-70<\/td>\n<td class=\"tg2-3sk9\">Contemptuous<\/td>\n<\/tr>\n<tr>\n<td class=\"tg2-z7ax\">21-30<\/td>\n<td class=\"tg2-t83g\">Melancholy<\/td>\n<td class=\"tg2-z7ax\">71-80<\/td>\n<td class=\"tg2-t83g\">Excited<\/td>\n<\/tr>\n<tr>\n<td class=\"tg2-k6pi\">31-40<\/td>\n<td class=\"tg2-3sk9\">Curious<\/td>\n<td class=\"tg2-k6pi\">81-90<\/td>\n<td class=\"tg2-3sk9\">Apathetic<\/td>\n<\/tr>\n<tr>\n<td class=\"tg2-z7ax\">41-50<\/td>\n<td class=\"tg2-t83g\">Calm<\/td>\n<td class=\"tg2-z7ax\">91-100<\/td>\n<td class=\"tg2-t83g\">Ashamed<\/td>\n<\/tr>\n<tr>\n<td class=\"tg2-cyy4\" colspan=\"4\" style=\"color:white;\">MOODINESS<\/td>\n<\/tr>\n<tr>\n<td class=\"tg2-eu8g\" colspan=\"4\">1-33% <strong>Labile<\/strong>; 34-66 <strong>Even-tempered<\/strong>; 67-100 <strong>Phlegmatic<\/strong><\/td>\n<\/tr>\n<\/table>\n<h4>Core Traits<\/h4>\n<p>Where the Primary Motivator describes the global drive of your character, the Core Traits inform how a character is likely to act in any given situation. They help define how a character sees the world and how they move within it. For players who don&#8217;t need much personality detail, picking out a Primary Motivator, the key Emotional Disposition, and even one or two Core Traits should be enough to give any character a distinct flavor. <\/p>\n<p>While all such traits in reality have a wide spectrum of expression, for the sake of gaming simplicity, they have been divided into black and white categories. Even so, this should not stop you from finding the shades of grey during gameplay. <\/p>\n<style type=\"text\/css\">\n.tg3a {border-collapse:collapse;border-spacing:0;border-color:#666;font-size:13px;line-height: 18px;width:100%;}\n.tg3a td{font-family: Helvetica, sans-serif;padding:5px 8px;border-style:solid;border-width:1px;overflow:hidden;word-break:normal;border-color:#aaa;color:#333;background-color:#fff;width:50%;}\n.tg3a th{font-family:Helvetica, sans-serif;font-weight:bold;padding:5px 8px;border-style:solid;border-width:1px;overflow:hidden;word-break:normal;border-color:#aaa;color:#fff;background-color:#b3babb;}\n.tg3a .tg3a-2 {background-color:#dbe1e2;}\n<\/style>\n<table class=\"tg3a\">\n<tr>\n<th class=\"tg3a\" colspan=\"2\" style=\"font-size:14px;\">1. OUTLOOK<\/th>\n<\/tr>\n<tr>\n<td class=\"tg3a-2\" colspan=\"2\">Outlook is one&#8217;s basic worldview, interpreting the world as being essentially good or bad.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg3a-031e\"><strong>Optimistic<\/strong><br \/>\nIdealistic, confident, trusting, hopeful, upbeat<\/td>\n<td class=\"tg3a-031e\"><strong>Pessimistic <\/strong><br \/>\nCynical, bleak, distrustful, foreboding, resigned<\/td>\n<\/tr>\n<\/table>\n<table class=\"tg3a\">\n<tr>\n<th class=\"tg3a\" colspan=\"2\" style=\"font-size:14px;\">2. INTEGRITY<\/th>\n<\/tr>\n<tr>\n<td class=\"tg3a-2\" colspan=\"2\">Basic values regarding work and social interactions.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg3a-031e\"><strong>Conscientious<\/strong><br \/>\nIndustrious, honest, responsible, meticulous, pragmatic<\/td>\n<td class=\"tg3a-031e\"><strong>Unscrupulous<\/strong><br \/>\nLazy, deceitful, unreliable, manipulative, slipshod, impractical<\/td>\n<\/tr>\n<\/table>\n<table class=\"tg3a\">\n<tr>\n<th class=\"tg3a\" colspan=\"2\" style=\"font-size:14px;\">3. IMPULSIVENESS<\/th>\n<\/tr>\n<tr>\n<td class=\"tg3a-2\" colspan=\"2\">The ability to regulate one&#8217;s thoughts and actions.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg3a-031e\"><strong>Controlled<\/strong><br \/>\nDeliberate, focused, steady, thoughtful<\/td>\n<td class=\"tg3a-031e\"><strong>Spontaneous<\/strong><br \/>\nCapricious, flighty, hyperactive, rash<\/td>\n<\/tr>\n<\/table>\n<table class=\"tg3a\">\n<tr>\n<th class=\"tg3a\" colspan=\"2\" style=\"font-size:14px;\">4. BOLDNESS<\/th>\n<\/tr>\n<tr>\n<td class=\"tg3a-2\" colspan=\"2\">Willingness to face danger and enter into battle.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg3a-031e\"><strong>Intrepid<\/strong><br \/>\nDaring, reckless, valorous, dauntless, audacious, confident<\/td>\n<td class=\"tg3a-031e\"><strong>Cautious<\/strong><br \/>\nTimid, paranoid, vigilant, nervous, tentative<\/td>\n<\/tr>\n<\/table>\n<table class=\"tg3a\">\n<tr>\n<th class=\"tg3a\" colspan=\"2\" style=\"font-size:14px;\">5. AGREEABLENESS<\/th>\n<\/tr>\n<tr>\n<td class=\"tg3a-2\" colspan=\"2\">General attitude towards people and the ability to handle new situations, tough choices, and interpersonal conflicts.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg3a-031e\"><strong>Agreeable<\/strong><br \/>\nWarm, empathic, tolerant, forgiving, open-minded, adaptable, altruistic<\/td>\n<td class=\"tg3a-031e\"><strong>Disagreeable<\/strong><br \/>\nCold, rigid, tense, intractable, narrow-minded, cantankerous, stingy<\/td>\n<\/tr>\n<\/table>\n<table class=\"tg3a\">\n<tr>\n<th class=\"tg3a\" colspan=\"2\" style=\"font-size:14px;\">6. INTERACTIVITY <\/th>\n<\/tr>\n<tr>\n<td class=\"tg3a-2\" colspan=\"2\">Style and degree to which your character interacts with others.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg3a-031e\"><strong>Engaging<\/strong><br \/>\nTalkative, candid, entertaining, touchy<\/td>\n<td class=\"tg3a-031e\"><strong>Reserved<\/strong><br \/>\nShy, loner, taciturn, evasive, cryptic<\/td>\n<\/tr>\n<\/table>\n<table class=\"tg3a\">\n<tr>\n<th class=\"tg3a\" colspan=\"2\" style=\"font-size:14px;\">7. CONFORMITY<\/th>\n<\/tr>\n<tr>\n<td class=\"tg3a-2\" colspan=\"2\">Basic relationship with cultural norms.<\/td>\n<\/tr>\n<tr>\n<td class=\"tg3a-031e\"><strong>Conventional<\/strong><br \/>\nOrthodox, formal, down-to-earth, mainstream, traditional<\/td>\n<td class=\"tg3a-031e\"><strong>Heterodox<\/strong><br \/>\nRebellious, arty, shocking, freethinking, exotic<\/td>\n<\/tr>\n<\/table>\n<h2>The Basic Profile<\/h2>\n<p>Determining the Primary Motivator, Emotional Disposition, Moodiness, and Core Traits will give you a solid personality profile for your character, covering almost any situation they might get into. Let&#8217;s look at an example:<\/p>\n<style type=\"text\/css\">\n.tg4 {border-collapse:collapse;border-spacing:0;border-color:#666;font-size:13px;line-height: 18px;width:1%;white-space:nowrap;}\n.tg4 td{font-family: Helvetica, sans-serif;padding:5px 8px;border-style:solid;border-width:1px;overflow:hidden;word-break:normal;border-color:#aaa;color:#333;background-color:#fff;width:50%;}\n.tg4 th{font-family:Helvetica, sans-serif;font-weight:bold;padding:5px 8px;border-style:solid;border-width:1px;overflow:hidden;word-break:normal;border-color:#aaa;color:#fff;background-color:#b3babb;}\n.tg4 .tg4-c {background-color:#dbe1e2;}\n.tg4 .tg4-w {background-color:#fff;}\n<\/style>\n<table class=\"tg4\">\n<tr>\n<td class=\"tg4-c\"><strong>Primary Motivator:<\/strong> Liberation<\/th>\n<td class=\"tg4-c\"><strong>Impulsiveness:<\/strong> Controlled<\/th>\n<\/tr>\n<tr>\n<td class=\"tg4-w\"><strong>Emotional Disposition:<\/strong> Melancholy<\/td>\n<td class=\"tg4-w\"><strong>Boldness:<\/strong> Intrepid<\/td>\n<\/tr>\n<tr>\n<td class=\"tg4-c\"><strong>Moodiness:<\/strong> Phlegmatic<\/td>\n<td class=\"tg4-c\"><strong>Agreeableness:<\/strong> Disagreeable<\/td>\n<\/tr>\n<tr>\n<td class=\"tg4-w\"><strong>Outlook:<\/strong> Pessimistic<\/td>\n<td class=\"tg4-w\"><strong>Interactivity:<\/strong> Reserved<\/td>\n<\/tr>\n<tr>\n<td class=\"tg4-c\"><strong>Integrity:<\/strong> Conscientious<\/td>\n<td class=\"tg4-c\"><strong>Conformity:<\/strong> Heterodox<\/td>\n<\/tr>\n<\/table>\n<div class=\"divbox\" style=\"font-family:helvetica; font-size:13px;word-break:keep-all;\">This is the profile of a character\u2014let&#8217;s say a fighter\u2014that is driven to save all those in servitude. She despises the notion of anyone in captivity. Knowing that the world is filled with slaves, she tends to sadness in her demeanor. However, she is also emotionally stable\u2014it takes a lot to really upset her. She is somewhat pessimistic and is very slow to trust anyone. As such, she can come across as somewhat cold and even cantankerous on occasion; it doesn&#8217;t help that she reveals very little about herself. Although she isn&#8217;t impulsive, she is brave and will fight to the end if she feels her cause is just. And she isn&#8217;t interested in tradition or the powers that be\u2014she goes her own way.<\/div>\n<p><\/br><br \/>\nAs you can see, just these ten items are able to generate a detailed and playable profile. But perhaps you want more? Well, then, let&#8217;s move on to <a href=\"http:\/\/www.ashami.com\/rpg\/personality-part-2\/\">Personality Part 2<\/a>&#8230;!<\/p>\n<hr>\n<div class=\"nextr\"><span><a href=\"http:\/\/www.ashami.com\/rpg\/personality-part-2\/\">Personality Part 2<\/a><\/span><br \/>Secondary Traits<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Greetings and welcome to Ash\u2019s Guide to RPG Personality &amp; Background In my experience, what makes role playing games so fun is the role playing! Yes, high pitched battles are a blast, but can get stale when that&#8217;s the meat of the experience. Developing and running a character that, over time, really comes to life &hellip; <a href=\"https:\/\/www.ashami.com\/rpg\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Personality Part 1<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":1,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-2","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/P6YM0X-2","_links":{"self":[{"href":"https:\/\/www.ashami.com\/rpg\/wp-json\/wp\/v2\/pages\/2","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ashami.com\/rpg\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.ashami.com\/rpg\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.ashami.com\/rpg\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ashami.com\/rpg\/wp-json\/wp\/v2\/comments?post=2"}],"version-history":[{"count":152,"href":"https:\/\/www.ashami.com\/rpg\/wp-json\/wp\/v2\/pages\/2\/revisions"}],"predecessor-version":[{"id":21,"href":"https:\/\/www.ashami.com\/rpg\/wp-json\/wp\/v2\/pages\/2\/revisions\/21"}],"wp:attachment":[{"href":"https:\/\/www.ashami.com\/rpg\/wp-json\/wp\/v2\/media?parent=2"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}